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Dofus huppermage build
Dofus huppermage build





dofus huppermage build
  1. DOFUS HUPPERMAGE BUILD HOW TO
  2. DOFUS HUPPERMAGE BUILD FULL

Too bad it had to exist at the expense of their better game, a.k.a.

dofus huppermage build

Thank you! Here are some cute goddesses for you. Ignore it if you are just starting!īoth designs were bad and boring, deal with it mate.

DOFUS HUPPERMAGE BUILD HOW TO

NOW, again, this is really hard to do, I'm just learning how to do it since the mill decks are forcing me to. Bakara is so good for this, bless her forever. This require great control of the board since you'll be less resources to attack or defend, but you'll thank me when he won't kill you on a fire mask infinite turn (sram specially, goddamn bastards) or just a long game. When playing vs mill or in a I'mgoingtodienextturn situation, always be ready to send minions on an empty dofus zone. Unlike Blue Larva giving your oponent the card needed to kill you, he only draws for you, is a "shenanigan" body since he looks harmless, meaning you can buff him for a straight win with Iop, or clean his way to the dofus with Cra.

DOFUS HUPPERMAGE BUILD FULL

You'll cry seeing your goddamn Dragon Pig going straight to hell after having a full hand.Īlso! Barry is your bestest friend. Get one on your deck for a live or die situation, but never, EVER play it vs Sram. ONE, blue larva is your friend, AND your doom.

dofus huppermage build

Still, she is very popular.Īlright, 2 things here, one good rookie advice and an advanced one I'm learning right now: On medium level she is alright, and on high kinda weak. The thing about her is that she is easy to play with also THE best starting deck. Maybe you could round it up with a tunneling mechanic that allows certain units to pass through occupied spaces, like the ghoul's teleport. When you play this Enutrof, draw the first Drheller in your deck and its cost is reduced Drheller cards can be played on that Enutrof to transform him into a Drhellzerker stuff like that. Obviously there ought to be some synergy with Drhellers. You could have a digging mechanic where certain summons have a chance to find a random prism or a Kama at the end of their turn no matter where they are on the board. It would make sense for the rich god to always have his hands full and I don't think there's already a god that does that. Or for something more different, you could have the ability to spend your Kamas for card draws (not on a 1:1 ratio unless Kamas are hard to come by). Then you have a long-term deck that builds up a resource and you can have cards whose cost goes down based on your riches, or that gain keywords or stat boosts if you have a certain amount or more (similar to Xelor, but at least thematically distinct). If you already have a Haven Bag, it gains 1 Kama instead. HAVEN BAG: Place a Haven Bag on one of your Dofus. For ease of use, make it limited to one bag and indestructible, and cards that would create more just add 1 Kama to your existing bag. Have them be fairly easy to field, like Sinistros (even better if they don't take up a space), and have them fill up with Kamas when certain cards are played or get kills.

dofus huppermage build

All 3 from before are also viable (Cha for melee, agi for range and mobility (probably strongest for solotage), earth for ranged damage dealer (but multi might be stronger for that in most situation)).Haven Bags. At 200, multi crit appear and is very strong if you need a ranged damage dealer. If you want to play all elements during leveling, I'd start earth, switch to int at 105, to agi at 133, to Cha around 150/160, then either Cha/str/agi for 190-199 (you'll know the class by then, all 3 are very viable and you need to chose according to what you do and with who you play often). It's imo the lvl where agi is the strongest before lvl 190. If you have budget, a fun lvl 133 build is agi crit, that play low range but not exactly melee. However, it really needs the 2ap spell imo, which is unlocked between lvl 130 and 150 iirc. Since you have a zobal, you'll probably play melee a lot. I'm not a fan of int outside of pvp, although there is some lvl where it's quite strong (lvl 105 with class hat, for instance). Agi really has 1 long range spell before lvl 190, with a 1/target limitation, so he'll be forced to go closer. Copy paste from my answer in a similar thread.Ĭha is more melee, int/agi/str are more ranged.įor leveling, I prefer str because he can fully play from range quite early.







Dofus huppermage build